1
1
Game zone : playgrounds between virtual scenarios and reality / Alberto Iacovoni.
Main entry:

Iacovoni, Alberto.

Title & Author:

Game zone : playgrounds between virtual scenarios and reality / Alberto Iacovoni.

Publication:

Basel : Birkhäuser ; Berlin : Springer, 2004.

Description:

93 pages : illustrations (some color) ; 19 cm.

Series:

The IT revolution in architecture

Notes:
Includes bibliographical references (pages 89-93).
00: Intro -- 01: Play -- What shall we play -- Let's pretend -- Is it a children's game -- What part do we play? -- And the rules? -- And the playground? -- 02: Playgrounds -- The game of points of view -- The game of the body in space -- The game invades the city -- The play city -- The game of instant architecture -- Invaders of space -- 03: Playscape -- 04: Playlist.
Summary:

The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker

Resources:
Table of contents
ISBN:

3764301511 (paperback)
9783764301514 (paperback)

Subject:

Virtual reality in architecture.
Architecture Data processing.
Architecture and technology.
Video games.
Réalité virtuelle en architecture.
Architecture et technologie.
Architecture Informatique.
Electronic games
Bouwkunst.
Spel.
Computerspelen.
Ruimtegebruik.
Cyberspace.
Architecture.
Conception assistée par ordinateur.
Jeu vidéo.
Réalité virtuelle.
Architektur Videospiel Cyberspace.
Videospiel Cyberspace Architektur.
Cyberspace Videospiel Architektur.

Form/genre:

Electronic games

Added entries:

IT revolution in architecture.

Holdings:

Location: Library main 236537
Call No.: BIB 166377
Status: Available

Actions:
1
1

Sign up to get news from us

Email address
First name
Last name
By signing up you agree to receive our newsletter and communications about CCA activities. You can unsubscribe at any time. For more information, consult our privacy policy or contact us.

Thank you for signing up. You'll begin to receive emails from us shortly.

We’re not able to update your preferences at the moment. Please try again later.

You’ve already subscribed with this email address. If you’d like to subscribe with another, please try again.

This email was permanently deleted from our database. If you’d like to resubscribe with this email, please contact us

Please complete the form below to buy:
[Title of the book, authors]
ISBN: [ISBN of the book]
Price [Price of book]

First name
Last name
Address (line 1)
Address (line 2) (optional)
Postal code
City
Country
Province/state
Email address
Phone (day) (optional)
Notes

Thank you for placing an order. We will contact you shortly.

We’re not able to process your request at the moment. Please try again later.

Folder ()

Your folder is empty.

Email:
Subject:
Notes:
Please complete this form to make a request for consultation. A copy of this list will also be forwarded to you.

Your contact information
First name:
Last name:
Email:
Phone number:
Notes (optional):
We will contact you to set up an appointment. Please keep in mind that your consultation date will be based on the type of material you wish to study. To prepare your visit, we'll need:
  • — At least 2 weeks for primary sources (prints and drawings, photographs, archival documents, etc.)
  • — At least 48 hours for secondary sources (books, periodicals, vertical files, etc.)
...