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The architecture co-laboratory : GameSetandMatch II : on computer games, advanced geometries, and digital technologies / Kas Oosterhuis, Lukas Feireiss, eds.
Title & Author:

The architecture co-laboratory : GameSetandMatch II : on computer games, advanced geometries, and digital technologies / Kas Oosterhuis, Lukas Feireiss, eds.

Publication:

Rotterdam : Episode Publishers, 2006.

Description:

615 pages : illustrations (chiefly color) ; 25 cm

Notes:
Papers of a conference held at the Delft University of Technology, March-April 2006.
Includes bibliographical references.
Swarm architecture II / Kas Oosterhuis, Ilona Lénárd -- They must first be imagined / Katie Salen -- Cooperative buildings, ambient intelligence and the disappearing computer / Norbert Streitz -- A spatio-ludic rhetoric / Steffen P. Watz -- The many worlds of Charbitat / Michael Nitsche [and others] -- A location-based knowledge layer / Alain Becam -- Affordances and level-of-detail AI for virtual humans / Cyril Brom [and others] -- The VIRTUvian man / Ralitza Boteva -- Games : designing cities and civilizations / Gerrit Vermeer -- Labyrinths, mazes, sandboxes, and the garden as game space metaphors / Laurie N. Taylor -- First person paradoxes : the logic of war in computer games / David Nieborg -- The new art of gaming / Annet Dekker -- From genius to scenius / Ales De Jong, Marc Schuilenburg -- Emergent voyeurisms / Toby Carr -- The digrams of Thales / Bernard Cache -- Exploring the analogy that parametric design is a game / Robert Aish -- The generation of virtual prototypes for performance optimization / John Frazer -- The search for an information space / Antonio Saggio -- SpaceCustomizer : scripting based methods in architectural design / Henriette Bier, Roland Schmehl -- Digital resonance : sound parameters in architectural design / Kathleen De Bodt -- Non standardization through non-visualisation / Zeynep Mennan -- Parametric models for architectural design / Stefano Converso, Fabrizio Bonatti -- Structural design of form / Harald Kloft -- Developing an articulated vehicle : the H-series / Axel Kilian [and others] -- Utilization of advances in material and computer science for building structures / Patrick Teuffel -- Computational tools for design and engineering of complex geometrical structures / Jeroen Coenders, Daniel Bosia -- Fractal based design model for different architectural languages / Gaye Gozubuyuk [and others].
Open source : between the spirit of democracy and the law of the jungle / Ole Bouman -- Transvergence : finiti and the infinite minds / Marcos Novak -- Architecture from location to nonlocation / Peter Weibel -- Playing the collison game / Anne Nigten -- LeisuratorTM : adoptive leisure generator field for metropolitan areas / Maro Pastore, Valentina Sabatelli -- Topotransegrity : non-linear responsive environments / Robert R. Neumayr -- Tease that space / Tobi Schneidler -- The blind D-step / Michael Fox -- Computational media and the issue of spatiality / Sachin Anshuman -- Paskian Environments / Usman Haque, Paul Pangaro -- Digital design techniques for adaptable systems / Stanislav Roudavski, Giorgos Artopoulos, Francois Penz -- RYUGYONG.ORG. Other levels to the Ryugyong Hotel / Richard Dank, Andreas Gruber.
Also issued online.
ISBN:

9059730364 (pbk.)
9789059730366 (pbk.)

Subject:

Microcomputers Congresses.
Video games Congresses.
Digital electronics Congresses.
Computer architecture Congresses.
Micro-ordinateurs Congrès.
Jeux vidéo Congrès.
Électronique numérique Congrès.
Ordinateurs Architecture Congrès.
Computer architecture
Computer games
Digital electronics
Microcomputers
Bouwkunst.
CAD.
Computer games Congresses.

Form/genre:

Conference papers (document genres)
proceedings (reports)
Conference papers and proceedings
Actes de congrès.

Added entries:

Oosterhuis, Kas.
Feireiss, Lukas.

Game set and match II

Holdings:

Location: Library main 245709
Call No.: BIB 175330
Status: Available

Actions:
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