$53.50
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Author Christopher Beorkrem shows how material performance drives the digital fabrication process and determines technique. He has recreated and dissected thirty-six of the most progressive works of architecture of the last few years, with perspectives from the designers so that you can learn from the successes and failures of each project. Including step-by-step diagrams(...)
Material strategies in digital fabrication
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$53.50
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Author Christopher Beorkrem shows how material performance drives the digital fabrication process and determines technique. He has recreated and dissected thirty-six of the most progressive works of architecture of the last few years, with perspectives from the designers so that you can learn from the successes and failures of each project. Including step-by-step diagrams and using consistent language and the simplest construction techniques, he identifies the important characteristics of each material, including connection types, relative costs, deformation, color, texture, finish, dimensional properties, durability, and weathering and waterproofing to link the design outcomes to form. The book is divided into five parts by material – wood, metal, concrete, hybrids, and recycled – to help you reference construction techniques for the fabrication machines you have on-hand.
Digital Architecture
The robotic touch
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As the connection between data and building materials grows ever closer, with digital information not just informing plans but actually being used to create the material that will construct a building—robots are necessarily playing a large role in architecture. Yet the use of robots in architecture has not been treated comprehensively until now.The Robotic Touch features(...)
Digital Architecture
May 2014
The robotic touch
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As the connection between data and building materials grows ever closer, with digital information not just informing plans but actually being used to create the material that will construct a building—robots are necessarily playing a large role in architecture. Yet the use of robots in architecture has not been treated comprehensively until now.The Robotic Touch features more than thirty research projects on robots in architecture originating at ETH Zurich, documenting various methods and concepts relating to the use of robots in architecture. In particular, The Robotic Touch offers the first full analysis of the material and constructive aspects of robot-based building projects—and draws out the implications for architectural design on the growing use of robots.
Digital Architecture
Deep mapping the media city
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Going beyond current scholarship on the media city and the smart city, Shannon Mattern argues that our global cities have been mediated and intelligent for millennia. Deep Mapping the Media City advocates for urban media archaeology, a multisensory approach to investigating the material history of networked cities.
Deep mapping the media city
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Going beyond current scholarship on the media city and the smart city, Shannon Mattern argues that our global cities have been mediated and intelligent for millennia. Deep Mapping the Media City advocates for urban media archaeology, a multisensory approach to investigating the material history of networked cities.
Digital Architecture
$31.95
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Ce livre examine, en s'appuyant sur une foultitude d'exemples, la quantification et la marchandisation intégrales de la vie qui s'instituent, soutenues par l'industrie du traitement des données, aujourd'hui dotée d'un pouvoir qui perturbe nombre d'acquis démocratiques fondamentaux. Eric Sadin dévoile les impensés, analyse les processus en cours, dresse une cartographie(...)
La vie algorithmique: critique de la raison numérique
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Ce livre examine, en s'appuyant sur une foultitude d'exemples, la quantification et la marchandisation intégrales de la vie qui s'instituent, soutenues par l'industrie du traitement des données, aujourd'hui dotée d'un pouvoir qui perturbe nombre d'acquis démocratiques fondamentaux. Eric Sadin dévoile les impensés, analyse les processus en cours, dresse une cartographie détaillée des forces à l'oeuvre... Observations et réflexions qui dessinent une nouvelle condition humaine, et en appellent à la politisation des enjeux induits par la puissance toujours plus totalisante détenue par les systèmes computationnels.
Digital Architecture
$26.95
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Interspace investigates the spatial and social consequences of a data-driven society where personalised information flows produce a multitude of personalised readings of the collective sphere and thus, the role of public space is to be questioned. Accompanied by a new understanding about authorship and new techniques of design, this participatory model calls out for new(...)
September 2015
Interspace: essays on the digital & the public
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Interspace investigates the spatial and social consequences of a data-driven society where personalised information flows produce a multitude of personalised readings of the collective sphere and thus, the role of public space is to be questioned. Accompanied by a new understanding about authorship and new techniques of design, this participatory model calls out for new ways of organising spaces. With regard to the changes that the last substantial structural transformation of the public – web 2.0 – has brought along in architecture, Interspace analyses what has architecture got to do with big data and what is the architects’ role at the time when their expertise is being challenged by digital technologies.
$46.95
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Digital Architecture
December 2023
Designing the computational image, Imagining computation design
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Illuminates the origins of numerical control and computer-aided design technologies through hundreds of previously unpublished or rarely seen images drawn from institutional archives and personal collections including photographs, films, and interactive software reconstructions.
Digital Architecture
$52.95
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Digital Architecture
October 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Digital Architecture
books
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
September 1996, Cambridge, Mass.
City of bits : space, place, and the infobahn
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Entertaining, concise, and relentlessly probing, this book is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway.
books
September 1996, Cambridge, Mass.
$59.95
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres(...)
Simulations du monde : panoramas, parcs à thème et autres dispositifs immersifs
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Regards croisés d'artistes et de chercheurs sur les dispositifs de simulation d'un ailleurs réel ou imaginé.Fruit d’un travail collectif et pluridisciplinaire, cet ouvrage porte un nouveau regard sur les « dispositifs de simulation du monde ». Appréhender ainsi des dispositifs aussi divers que les panoramas, les parcs d’attraction, le cinéma, ou encore les œuvres contemporaines en réalité virtuelle, est un moyen de questionner le besoin de simuler des mondes éloignés ou imaginaires.
Digital Architecture
$84.95
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated(...)
Digital Architecture
December 2019
Research culture in architecture : cross-disciplinary collaboration
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Research in and on architecture is as complex as the discipline itself with its different specialist fields, and therefore the results often remain unconnected. This publication combines digital and analog research issues and demonstrates how important cross-disciplinary cooperation in architecture is today. The complexity and increasing specialization are elaborated on in the various chapters and then linked to the core of architecture, i.e. design. Scientists from the theoretical and practical fields present research results in the following subjects: "design methodology", "architectural space, perception, and the human body", "analog and digital timber construction", "visualization", "robotics", "architectural practice and research", and "sustainability".
Digital Architecture