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This volumes presents the relationship between design and making—and how it can be tightened, particularly through new digital design and fabrication tools. It emerges from the 2014 Fabricate conference and focuses on the question of if and how innovations in the area of digital-material collaboration could become relevant at a large scale.
Digital Architecture
August 2014
Fabricate: negotiating design and making
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This volumes presents the relationship between design and making—and how it can be tightened, particularly through new digital design and fabrication tools. It emerges from the 2014 Fabricate conference and focuses on the question of if and how innovations in the area of digital-material collaboration could become relevant at a large scale.
Digital Architecture
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Ce livre donne la parole à des architectes, artistes, paysagistes et théoriciens de l'art qui ont expérimenté la possibilité de rencontres et croisements entre cinéma, arts technologiques et architecture. Comment, dans la porosité des arts, les arts technologiques et le cinéma peuvent-ils transformer le projet territorial en un processus pluriscalaire indissociable de la(...)
In situ - De visu - In motu: Architecture, cinéma et arts technologiques
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Ce livre donne la parole à des architectes, artistes, paysagistes et théoriciens de l'art qui ont expérimenté la possibilité de rencontres et croisements entre cinéma, arts technologiques et architecture. Comment, dans la porosité des arts, les arts technologiques et le cinéma peuvent-ils transformer le projet territorial en un processus pluriscalaire indissociable de la société dont il émane et à laquelle il s'adresse? Comment la pensée des territoires peut-elle participer au renouvellement des arts technologiques ? Les enjeux politiques et écologiques des territoires nous forcent à inventer des stratégies de projets originales pour susciter de nouveaux imaginaires, tout en travaillant au plus près de la vie et du réel.
books
September 2014
Digital Architecture
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Latest issue in store! Dernier numéro en librairie!
e Volo issue 06: Digital and Parametric architecture
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Latest issue in store! Dernier numéro en librairie!
Digital Architecture
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This publication documents a timely and invaluable debate surrounding the use of computational tools in architecture and their affect on the nature of human expression.
Ineffable: architecture, computation and the inexpressible
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This publication documents a timely and invaluable debate surrounding the use of computational tools in architecture and their affect on the nature of human expression.
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April 2012
Digital Architecture
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ACADIA 2013 Adaptive Architecture is the proceedings of the 33rd annual international conference of the Association for Computer-Aided Design in Architecture. The conference is held October 24-26, 2013 in Cambridge, Ontario and hosted by the School of Architecture, University of Waterloo, in partnership with the University at Buffalo, SUNY, and the University of(...)
Digital Architecture
November 2013
Acadia 2013 : adaptive architecture
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ACADIA 2013 Adaptive Architecture is the proceedings of the 33rd annual international conference of the Association for Computer-Aided Design in Architecture. The conference is held October 24-26, 2013 in Cambridge, Ontario and hosted by the School of Architecture, University of Waterloo, in partnership with the University at Buffalo, SUNY, and the University of Nottingham. The proceedings publication contains peer-reviewed and juried research on computational design focused on emerging themes of adaptive and complex systems within contemporary architecture.
Digital Architecture
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Unconventional Computing: Design Methods for Adaptive Architecture is an exploration of the emerging terrain of negotiated acts of co-design between humans, nonhumans and matter, where spatial programs are regarded as acts of persuasion, cooperation and symbiosis.
Unconventional computing : design methods for adaptive architecture
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Unconventional Computing: Design Methods for Adaptive Architecture is an exploration of the emerging terrain of negotiated acts of co-design between humans, nonhumans and matter, where spatial programs are regarded as acts of persuasion, cooperation and symbiosis.
Digital Architecture
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This book presents the latest developments from the forefront of the digital revolution that is reshaping architecture. In the last few years, technological advances have enabled the realization of ideas that until now were only theories while also opening up new and unexpected areas of investigation.The innovations in the field are explored in this astonishing volume(...)
Digital architecture: a radical future
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This book presents the latest developments from the forefront of the digital revolution that is reshaping architecture. In the last few years, technological advances have enabled the realization of ideas that until now were only theories while also opening up new and unexpected areas of investigation.The innovations in the field are explored in this astonishing volume through a selection of the most impressive projects from all over the world, each one illustrated with extensive visual material, commentaries by the designers and technical information.
Digital Architecture
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Artificial neuronal networks open up radical new pathways for image creation. On the basis of textual prompts, machine-learning algorithms like Midjourney and Stable Diffusion generate imagery that is simultaneously familiar and alien. Graphic designer Floyd Schulze uses this rapidly developing technology to recreate architectural icons. In an accompanying essay, Georg(...)
Hey computer: Icons of architecture, rebuilt by AI
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Artificial neuronal networks open up radical new pathways for image creation. On the basis of textual prompts, machine-learning algorithms like Midjourney and Stable Diffusion generate imagery that is simultaneously familiar and alien. Graphic designer Floyd Schulze uses this rapidly developing technology to recreate architectural icons. In an accompanying essay, Georg Vrachliotis takes up the topic on the theoretical level. ''Hey Computer!'' is the first book to deal with AI-generated architectural imagery from an artistic perspective.
Digital Architecture
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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on(...)
Simulation and its discontents
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Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away.
Digital Architecture
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial(...)
December 2017
Architectural intelligence: how designers and architects created the digital landscape
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In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day.