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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021),(...)
The architecture machine: the role of computers in architecture
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Today, it is hard to imagine the everyday work in an architectural practice without computers. Bits and bytes play an important role in the design and presentation of architecture. This book, which is published in the context of an exhibition of the same name of the Architekturmuseum der TUM at the Pinakothek der Moderne in Munich (October 14, 2020 to January 10, 2021), considers the development of the digital in architecture. In four chapters, it recounts this intriguing history from its beginnings in the 1950s through to today and presents the computer as a drawing machine, as a design tool, as a medium for telling stories, and as an interactive communication platform. The basic underlying question is simple: Has the computer changed architecture? And if so, by how much?
Digital Architecture
$32.00
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Edited by a pioneer of the digital revolution, this new book takes its cue from the practice of mass-customization, one of the most important design and retail trends of recent years, to consider how variations on the same design idea can be applied to a broad spectrum of architectural, engineering, and construction solutions. The book has three parts: a group of essays(...)
The architecture of variation
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Edited by a pioneer of the digital revolution, this new book takes its cue from the practice of mass-customization, one of the most important design and retail trends of recent years, to consider how variations on the same design idea can be applied to a broad spectrum of architectural, engineering, and construction solutions. The book has three parts: a group of essays by leading thinkers on design; comparative studies on variation; and case studies.
Digital Architecture
$35.95
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the(...)
The alphabet and the algorithm
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In this volume, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
$75.00
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the(...)
A touch of code : interactive installations and experiences
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Today’s designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. The work reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.
Digital Architecture
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
David Joselit : After art
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Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
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Articulating a radical agenda for the rethinking of the basic precepts of the construction industry in light of digital technologies, this book explores the profound shift that is underway in all aspects of architectural process. Essays and lectures from the last fifteen years discuss these changes in relation to dECOi Architects, created in 1991 as a forward-looking(...)
September 2008
The possibility of (an) architecture
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Articulating a radical agenda for the rethinking of the basic precepts of the construction industry in light of digital technologies, this book explores the profound shift that is underway in all aspects of architectural process. Essays and lectures from the last fifteen years discuss these changes in relation to dECOi Architects, created in 1991 as a forward-looking architectural practice.
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September 2008
books
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In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do(...)
January 2005
The second self: computers and the human spirit
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In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture--to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes.
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January 2005
Digital culture
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Taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven:(...)
Digital culture
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Taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven: digital culture has its roots in the eighteenth century and the digital mediascape we swim in today was originally inspired by informational needs arising from industrial capitalism, contemporary warfare and counter-cultural experimentation, among other social changes.
Digital Architecture
$11.95
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This Very Short Introduction explains how it is that robotics can be both a success story and a disappointment, how robots can be both ordinary and remarkable, and looks at their important developments in science and their applications to everyday life.
Robotics : a very short introduction
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This Very Short Introduction explains how it is that robotics can be both a success story and a disappointment, how robots can be both ordinary and remarkable, and looks at their important developments in science and their applications to everyday life.
Digital Architecture
$43.95
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In the next decade or so, the widespread adoption of robotics is set to transform the construction industry: building techniques will become increasingly automated both on- and off-site, dispensing with manual labour and enabling greater cost and operational efficiencies. What unique opportunities, however, does robotics afford beyond operational effectiveness explicitly(...)
May 2014
AD Made by robots: challenging architecture at a larger scale
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In the next decade or so, the widespread adoption of robotics is set to transform the construction industry: building techniques will become increasingly automated both on- and off-site, dispensing with manual labour and enabling greater cost and operational efficiencies. What unique opportunities, however, does robotics afford beyond operational effectiveness explicitly for the practice of architecture? What is the potential for the serial production of non-standard elements as well as for varied construction processes? In order to scale up and advance the application of robotics, for both prefabrication and on-site construction, there needs to be an understanding of the different capabilities, and these should be considered right from the start of the design and planning process. This issue of "AD" showcases the findings of the Architecture and Digital Fabrication research module at the ETH Zurich Future Cities Laboratory in Singapore, directed by Fabio Gramazio and Matthias Kohler, which explores the possibilities of robotic construction processes for architecture and their large-scale application to the design and construction of high-rise buildings.