books
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ix, 286 pages : illustrations (some color), portraits (some color) ; 26 cm
New Haven : Yale University Press, [2021], ©2021
How photography became contemporary art : inside an artistic revolution from pop to the digital age / Andy Grundberg.
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ix, 286 pages : illustrations (some color), portraits (some color) ; 26 cm
books
New Haven : Yale University Press, [2021], ©2021
$62.00
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"Architecture, film, and the in-between: spatio-cinematic betwixt" looks at the cinematic representation of architectural in-betweenness, as well as the in-between spaces within the architectural structure of films. As films seek to depict architecture in evolving, original ways, they can also expand betwixt areas, imbuing them with horror or fantasy. Spies can escape(...)
Architecture and Film, Set Design
September 2024
Architecture, film, and the in-between: Spatio-cinematic between
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"Architecture, film, and the in-between: spatio-cinematic betwixt" looks at the cinematic representation of architectural in-betweenness, as well as the in-between spaces within the architectural structure of films. As films seek to depict architecture in evolving, original ways, they can also expand betwixt areas, imbuing them with horror or fantasy. Spies can escape inside unconvincingly stable ducts and children can slide through pipes with no discernible function. And just as subway routes and airplanes can stitch together two destinations, loopholes and magic architectural features can connect distinct realms via interstitial spaces. Contributors discuss a range of architects and filmmakers, including John Lautner, David Lynch, Christopher Nolan, Agnès Varda, and Mies van der Rohe, and take diverse approaches to the liminal space between architecture and film, touching on existential experience, post-phenomenological thinking, sociopolitical cinearchitecture, fictive ecologies, and more. Collecting essays by well-respected architects, thinkers, and philosophers—such as Juhani Pallasmaa, Beatriz Colomina, and Graham Harman—the book includes imagery and infographics that map filmic spaces, diagram narratives, and visualize the hidden spatial dimensions of movies.
Architecture and Film, Set Design
books
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xviii, 608 pages : illustrations ; 26 cm
London ; New York : Routledge, 2000.
The city reader / edited by Richard T. LeGates and Frederic Stout.
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xviii, 608 pages : illustrations ; 26 cm
books
London ; New York : Routledge, 2000.
Architektonika
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Architektonika chronicles a multi-media exhibition that examines how differently artists have approached the interface between art and architecture since the 1960s. Artists include Fischli & Weiss, Dan Graham, Sol LeWitt, Gordon Matta-Clark, Bruce Nauman, Roman Ondák, Thomas Schütte and James Turrell.
September 2014
Architektonika
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$45.00
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Architektonika chronicles a multi-media exhibition that examines how differently artists have approached the interface between art and architecture since the 1960s. Artists include Fischli & Weiss, Dan Graham, Sol LeWitt, Gordon Matta-Clark, Bruce Nauman, Roman Ondák, Thomas Schütte and James Turrell.
$86.00
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The first book devoted solely to Bruce Nauman’s corridors and other architectural installations, Bruce Nauman: Spatial Encounters deftly explores the significance of these works in the development of his singular art practice, examining them in the context of the period and in relation to other artists like Dan Graham, Robert Morris, Paul Kos, and James Turrell.
Contemporary Art Monographs
January 2019
Bruce Nauman: spatial encounters
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$86.00
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The first book devoted solely to Bruce Nauman’s corridors and other architectural installations, Bruce Nauman: Spatial Encounters deftly explores the significance of these works in the development of his singular art practice, examining them in the context of the period and in relation to other artists like Dan Graham, Robert Morris, Paul Kos, and James Turrell.
Contemporary Art Monographs
Cabinet 55: love
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Love was classically thought to come in four distinct varieties--agape (spiritual love), eros (physical passion), philia (friendship) and storge (familial affection). It might be argued that with modernity, one of these--eros--has come to dominate our landscape, where romance and its obstacles inform so many of our cultural narratives and consumer fantasies. Nonetheless,(...)
Cabinet 55: love
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Love was classically thought to come in four distinct varieties--agape (spiritual love), eros (physical passion), philia (friendship) and storge (familial affection). It might be argued that with modernity, one of these--eros--has come to dominate our landscape, where romance and its obstacles inform so many of our cultural narratives and consumer fantasies. Nonetheless, all of these modalities of love continue to structure the relationships that govern human societies. Cabinet issue 55, with a special section on "Love," features Christopher Turner on the "celestial bed" of eighteenth-century proto-sexologist James Graham; Margaret Gordon on epistolary friendships; and Olga Lemerova on the love between humans and their pets. Elsewhere in the issue: Sasha Archibald on the decorative fabric or leather patches worn in the seventeenth century to conceal facial blemishes; D. Graham Burnett on watermarks; and Babak Sadr on how zoos perform annual inventories of their animals, both countable and uncountable.
Magazines
$52.95
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play(...)
Digital Architecture
October 2007, Basel, Berlin, Boston
Space time play:computer games, architecture and urbanism: The next level
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Digital Architecture
books
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1072 pages : illustrations (chiefly color) ; 25 cm
Cambridge, Mass. : MIT Press ; [Karlsruhe, Germany] : ZKM/Center for Art and Media in Karlsruhe, ©2005.
Making things public : atmospheres of democracy / edited by Bruno Latour and Peter Weibel.
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1072 pages : illustrations (chiefly color) ; 25 cm
books
Cambridge, Mass. : MIT Press ; [Karlsruhe, Germany] : ZKM/Center for Art and Media in Karlsruhe, ©2005.
$79.95
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L’ouvrage, organisé en quatre grandes sections thématiques (l’image de la lumière, le dispositif, la séquence et la séance), présente les spécificités de la diapositive. La sélection iconographique intègre la diversité de ces pratiques afin de rendre compte de son impact sur la culture visuelle et de son évolution. Elle comprend des travaux d’amateurs et de photographes(...)
Diapositive: histoire de la photographie projetée
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L’ouvrage, organisé en quatre grandes sections thématiques (l’image de la lumière, le dispositif, la séquence et la séance), présente les spécificités de la diapositive. La sélection iconographique intègre la diversité de ces pratiques afin de rendre compte de son impact sur la culture visuelle et de son évolution. Elle comprend des travaux d’amateurs et de photographes professionnels tels que Alfred Stieglitz et Helen Levitt ; elle montre ses usages dans le domaine de l’éducation et du divertissement populaire ; son intégration dans le domaine du design telles que les projections de Le Corbusier et de Charles et Ray Eames ; ainsi que des œuvres représentatives de l’intérêt des artistes conceptuels pour la projection à partir des années 1960 tels que Dan Graham, Robert Smithson, Jan Dibbets, Allan Sekula, Nan Goldin, Runo Lagomarsino, James Coleman, Peter Fischli et David Weiss, et Krzysztof Wodiczko.
Photography Collections
Cabinet 45: Games
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In the nineteenth century, Marx rejected the notion of homo sapiens, offering instead homo faber to indicate how consciousness follows from the primary activity of making. Against this, a certain ludic tradition has imagined a homo ludens, humans defined through their relationship with games and play. Cabinet 45 features Joshua Glenn on H.G. Wells’ “Floor Games”; D.(...)
Cabinet 45: Games
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$12.00
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In the nineteenth century, Marx rejected the notion of homo sapiens, offering instead homo faber to indicate how consciousness follows from the primary activity of making. Against this, a certain ludic tradition has imagined a homo ludens, humans defined through their relationship with games and play. Cabinet 45 features Joshua Glenn on H.G. Wells’ “Floor Games”; D. Graham Burnett on games played by game theorists; Barbara Levine and Jessica Helfand on dexterity games; James Trainor on the lost world of “adventure” playgrounds; Dana Katz on Brian Eno and Peter Schmidt’s “Oblique Strategies”; an interview with Bertell Ollman, inventor of the board game “Class Struggle”; and Jeff Dolven on poems as games. Elsewhere in the issue: Helen Larsson on the history of applause; Wayne Koestenbaum’s legendary “Legend” column; Naomi Muller on eating the zoo animals in Berlin during World War II; Jeremy Crichton on “spite” houses; and much more.
Magazines