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Ellen Lupton is Adjunct Curator at the Cooper-Hewitt National Design Museum and Co-Chair of the Design Department of the Maryland Institute College of Art. She is a Chrysler Design Award winner, and the best-selling author of Design Culture Now, Mixing Messages, Mechanical Brides, and Letters from the Avant-Garde. She is also author of our best-selling Thinking with(...)
Skin : surface, substance + design with a new preface
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Ellen Lupton is Adjunct Curator at the Cooper-Hewitt National Design Museum and Co-Chair of the Design Department of the Maryland Institute College of Art. She is a Chrysler Design Award winner, and the best-selling author of Design Culture Now, Mixing Messages, Mechanical Brides, and Letters from the Avant-Garde. She is also author of our best-selling Thinking with Type Design Brief.
Design industriel
$47.00
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Rich picture material accompanied by detailed explanations. Structured in the following chapters: Point, Line, Plane / Rhythm and Balance / Scale / Texture / Color / Figure, Ground / Framing / Hierarchy / Layers / Transparency / Modularity / Grid / Pattern / Diagram / Time and Motion / Rules and Randomness. Bibliography, Index. Ellen Lupton is the author, coauthor,(...)
octobre 2008, New York / Baltimore
Graphic design: the new basics
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Rich picture material accompanied by detailed explanations. Structured in the following chapters: Point, Line, Plane / Rhythm and Balance / Scale / Texture / Color / Figure, Ground / Framing / Hierarchy / Layers / Transparency / Modularity / Grid / Pattern / Diagram / Time and Motion / Rules and Randomness. Bibliography, Index. Ellen Lupton is the author, coauthor, or editor of 13 books with PAPress, including Design Culture Now; Skin: Surface, Substance + Design; Inside Design Now; Thinking with Type; D.I.Y.: Design It Yourself; and D.I.Y. Kids. She is Curator of Contemporary Design, Cooper-Hewitt, National Design Museum, Smithsonian Institution, New York and Director, Graphic Design MFA Program, Maryland Institute College of Art, Baltimore. she is hte recipient of numerous awards including I.D. Forty, 1992; Chrysler Design Award, 1996; and AIGA Gold Medal, 2007. Jennifer Phillips is Principal of J. Cole Phillips Design–a design studio specializing in visual identity and branding, as well as packaging, environmental and new media design for the arts, education, and corporations. She is Associate Director of the Graphic Design MFA program at the Maryland Institute College of Art. She was an Advisory Board Member, American Institute of Graphic Arts, Baltimore Chapter, 2001–2007 and has received awards from Graphic Design USA, The Art Directors' Clubs of New York and Metropolitan Washington, and AIGA 50.
D.I.Y. Kids
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All over the world, parents are raising kids to get active and embrace the 'design it yourself' spirit of homemade arts and crafts. D.I.Y. Kids encourages young readers to use basic design principles and on-hand materials to express their individuality through more than ninety imaginative projets.
D.I.Y. Kids
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All over the world, parents are raising kids to get active and embrace the 'design it yourself' spirit of homemade arts and crafts. D.I.Y. Kids encourages young readers to use basic design principles and on-hand materials to express their individuality through more than ninety imaginative projets.
Zines
D.I.Y. : design it yourself
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"Design It Yourself" provides you with all the tools you'll need to create your own projects, from conception through production. Here you will find : simple ideas on how you can "think like a designer"; clear and coherent explanations of design technologies, from silk-screening to web development; what materials you'll need to get your job done and where to find and buy(...)
D.I.Y. : design it yourself
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"Design It Yourself" provides you with all the tools you'll need to create your own projects, from conception through production. Here you will find : simple ideas on how you can "think like a designer"; clear and coherent explanations of design technologies, from silk-screening to web development; what materials you'll need to get your job done and where to find and buy them; how much time and experience your project demands; diagrams that illustrate how to handle complex tasks; basic typographic do's and don'ts; the history and theory of the DIY design movement; hundreds of innovative and beautiful projects for. With this book, virtually any design task is within your grasp. Just do it (yourself)!
Métiers d'art
$48.95
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What does it mean to design experiences? Traditional design practices invite us to design things, and to use those things to solve problems. But experience is not a problem; it is life. Experience designers engage with unpredictability and the unknown, partnering with their audiences to generate possibility and relationality. Experience designers create worlds, craft(...)
Théorie du design
novembre 2023
Experience design: A participatory manifesto
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What does it mean to design experiences? Traditional design practices invite us to design things, and to use those things to solve problems. But experience is not a problem; it is life. Experience designers engage with unpredictability and the unknown, partnering with their audiences to generate possibility and relationality. Experience designers create worlds, craft narratives that leave the page and enter people’s lives, and structure transformation. In this book, Burickson lays out ten basic principles for this emerging practice. "Experience design: a participatory manifesto" invites the reader to stop making things and, instead, to craft the minutes and hours of human life. Rigorous and philosophical, the book guides the reader through the processes of empathic research; constructing worlds not just for fantasy fiction but in schools, communities, homes; and mastering the tools necessary to work coherently across disciplines to create new experiences. Whether you are a maker of immersive theater, an architect, a graphic designer, a community organizer, or just someone hoping to give a better gift, this book offers a vision of creating that is both new and as old as civilization.
Théorie du design
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The organization of letters on a blank sheet — or screen — is the most basic challenge facing anyone who practices design. What type of font to use? How big? How should those letters, words, and paragraphs be aligned, spaced, ordered, shaped, and otherwise manipulated? In this groundbreaking new primer, leading design educator and historian Ellen Lupton provides clear and(...)
Thinking with type : a critical guide for designers, writers, editors, & students
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The organization of letters on a blank sheet — or screen — is the most basic challenge facing anyone who practices design. What type of font to use? How big? How should those letters, words, and paragraphs be aligned, spaced, ordered, shaped, and otherwise manipulated? In this groundbreaking new primer, leading design educator and historian Ellen Lupton provides clear and concise guidance for anyone learning or brushing up on their typographic skills. "Thinking with Type" is divided into three sections: letter, text, and grid. Each section begins with an easy-to-grasp essay that reviews historical, technological, and theoretical concepts, and is then followed by a set of practical exercises that bring the material covered to life. Sections conclude with examples of work by leading practitioners that demonstrate creative possibilities (along with some classic no-no's to avoid).
$43.50
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This is the definitive guide to using typography in visual communication. Covering the essentials of typography, this book explores everything from typefaces and type families to kerning and tracking to grids and layout principles. Ellen Lupton provides clear and focused guidance on how letters, words, and paragraphs should be aligned, spaced, ordered, and shaped.(...)
Thinking with type. 3rd edition
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This is the definitive guide to using typography in visual communication. Covering the essentials of typography, this book explores everything from typefaces and type families to kerning and tracking to grids and layout principles. Ellen Lupton provides clear and focused guidance on how letters, words, and paragraphs should be aligned, spaced, ordered, and shaped. Historical and contemporary examples of graphic design show how to learn the rules and how to break them. Critical essays, eye-opening diagrams, helpful exercises, and dozens of examples and illustrations show readers how to be inventive within systems that inform and communicate.Featuring 32 pages of new content, the third edition is revised and refined from cover to cover: More fonts, old fonts, new fonts, weird fonts, libre fonts, Google fonts, Adobe fonts, fonts from independent foundries, and fonts and lettering by women and BIPOC designers; Introductions to diverse writing systems, contributed by expert typographers from around the world; Demonstrations of basic design principles, such as visual balance, Gestalt grouping, and responsive layout; Current approaches to typeface design, including variable fonts and optical sizes; Tips for readability, legibility, and accessibility.
livres
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"Skin" presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, it shows how enhanced and simulated skins appear throughout the contemporary environment. Designers today continually manipulate the relationship between the inside and outside of(...)
Skin : surface, substance and design
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"Skin" presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, it shows how enhanced and simulated skins appear throughout the contemporary environment. Designers today continually manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth, complexity and their own behaviours and identities. "Skin" features the work of such notable designers and architects as Greg Lynn, Petra Blaise, SPEEDO, Morphosis, Ross Lovegrove, Marcel Wanders, and many others. It also contains essays on artificial skin, digital surfaces, and a glossary of surface materials.
livres
mars 2002, New York
Design d’intérieur
livres
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First paperback edition.
janvier 1999, London
Design writing research: writing on graphic design
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First paperback edition.
livres
janvier 1999, London
Design is storytelling
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Design Is Storytelling explores the psychology of visual perception from a narrative point of view. Presenting dozens of tools and concepts in a lively, visual manner, this book will help any designer amplify the narrative power of their work. Use this book to stir emotions, build empathy, articulate values and convey action; to construct narrative arcs and create paths(...)
Design is storytelling
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Design Is Storytelling explores the psychology of visual perception from a narrative point of view. Presenting dozens of tools and concepts in a lively, visual manner, this book will help any designer amplify the narrative power of their work. Use this book to stir emotions, build empathy, articulate values and convey action; to construct narrative arcs and create paths through space; integrate form and language; evaluate a project’s storytelling power; and to write and deliver strong narratives.
Théorie du design