articles
Topologie et papier calque
dessins
ARCH267242
Description:
Overall topology of the installation
September 2002
Plans and schemes of the voice and data network
Actions:
ARCH267242
Description:
Overall topology of the installation
dessins
September 2002
Voir, apercevoir, regarder, envisager : chacune de ces actions est une forme d’encadrement qui offre une médiation entre le dedans et le dehors, le public et le privé, le manifeste et le caché. Georges Teyssot, professeur à l’École d’Architecture de l’Université Laval à Québec et auteur du livre A Topology of Everyday Constellations (The MIT Press, 2013), analyse comment(...)
Maison Shaughnessy
19 février 2015 , 18h
Fenêtres et écrans : Georges Teyssot
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Description:
Voir, apercevoir, regarder, envisager : chacune de ces actions est une forme d’encadrement qui offre une médiation entre le dedans et le dehors, le public et le privé, le manifeste et le caché. Georges Teyssot, professeur à l’École d’Architecture de l’Université Laval à Québec et auteur du livre A Topology of Everyday Constellations (The MIT Press, 2013), analyse comment(...)
Maison Shaughnessy
documents textuels
ARCH277454
Description:
Contains a photocopy of three pages from: Norberg-Schulz, Christian. Genius loci (New York : Rizzoli) and a screen shot of a Google search on the terms "topology genius loci".
1976, 2014
Documents related to the concept of genius loci
Actions:
ARCH277454
Description:
Contains a photocopy of three pages from: Norberg-Schulz, Christian. Genius loci (New York : Rizzoli) and a screen shot of a Google search on the terms "topology genius loci".
documents textuels
1976, 2014
Série(s)
Weaver software
AP174.S2
Description:
This series contains records relating to Weaver, a software script developed by the Emergent Design Group at the Massachusetts Institute of Technology (MIT) and written in Maya Embedded Language (MEL) for Alias|Wavefront Maya. Weaver algorithmically generates woven strands and applies these strands to a surface within a 3D design model. The resulting weaves “can be complex, and depend on both the description of the weaver pattern and the topology of any user-defined surface or scaffolding in Maya on which Weaver is applied.”[1] The records in this series date from approximately 2001-2004 and include the script in Maya Executable Language (MEL) and standalone executable formats, annotated source code, tutorials, and file outputs such as images and Maya 3D models. Sources: [1] Testa, Peter and Devyn Weiser. “Material Agency,” in Network Practices: New Strategies in Architecture and Design. New York: Princeton Architectural Press (2007): 128.
ca. 2001-2004
Weaver software
Actions:
AP174.S2
Description:
This series contains records relating to Weaver, a software script developed by the Emergent Design Group at the Massachusetts Institute of Technology (MIT) and written in Maya Embedded Language (MEL) for Alias|Wavefront Maya. Weaver algorithmically generates woven strands and applies these strands to a surface within a 3D design model. The resulting weaves “can be complex, and depend on both the description of the weaver pattern and the topology of any user-defined surface or scaffolding in Maya on which Weaver is applied.”[1] The records in this series date from approximately 2001-2004 and include the script in Maya Executable Language (MEL) and standalone executable formats, annotated source code, tutorials, and file outputs such as images and Maya 3D models. Sources: [1] Testa, Peter and Devyn Weiser. “Material Agency,” in Network Practices: New Strategies in Architecture and Design. New York: Princeton Architectural Press (2007): 128.
Series
ca. 2001-2004
articles
Fenêtres et écrans
Perspectives de vie
Projet
AP194.S1.1995.PR01
Description:
Project records consist of records documenting the three phases of the Synthetic Landscape project (1995-2000) as worked on by Johan Bettum and OCEAN North. The project was initially developed and submitted in 1995 for the Membrane Design International Competition held in Japan by the Taiyo Kogyo Corporation. The entry showcases a children’s playscape in the setting of Oslo’s Tøyen Park, joining both its urban surroundings and its natural landscape into a synthetic space. Afterwards, the project was exhibited at the Architecture Association (AA) in London, where Johan Bettum and Kivi Sotamaa met. This eventually led to Bettum and Sotamaa collaborating on projects, along with their respective OCEAN teams in Oslo and Helsinki. The Synthetic Landscape project continued as a research project, with a second phase in 1996 and a third phase which ran from 1997 through 2000 and integrated design methods (particle streaming, Channelling Systems) from the work made on the Töölö and Jyväskylä projects. In the third phase, a pavilion was also added to the setting. Aside from one drawing, all records for this project are in a digital format. Drawings and models from phase 1 show parts or the whole of a shell-like structure. A color scheme seems to be associated to the different components of the structure. A report on phases 1 and 2 discusses the use of synthetic and composite materials for the structure, explaining the concept for the site. Phase 2 textual records include a working plan, site charts and program. Additional drawings and models show an evolution in the shape of the landscape. Most records are related to the third phase of Synthetic Landscape. They are largely drawings and models showing textures and coloured grafts used in the design process, section and surfaces studies, as well as site plans. Other files of the third phase consist of animated renderings of Channelling Systems studies within the Synthetic Landscape topology, saved as Quicktime MOV files. Additionally, the third phase of Synthetic Landscape has files related to the FEM (finite element method) analysis process utilized in the project’s engineering. This particular section includes raster images showing vectorial drawings and data appearing to be surface studies. These were likely created with the software Mathematica. The bulk of textual documentation on the project’s scope and outcomes may be found in AP194.S1.1995.PR01.001 for phases 1 and 2, and in AP194.S1.1995.PR01.005 for phase 3. The latter file also contains documentation related to a grant application to The Research Council of Norway; a proposal for a conference and exhibition at the AA; and administrative records such as budgets, correspondence, invoices, progress reports, meeting agendas and minutes. For all project phases, records related to the design process consist of CAD models saved in a variety of modelling formats (iges, fmz, dgn, 3dm, dxf) as well as raster or vector images (tiff, jpeg, png, eps, pict, etc.). In some cases, only these raster or vector images of the original CAD drawings are present in the archive.
1995-2000
Synthetic Landscape research project, Oslo, Norway (1995-2000)
Actions:
AP194.S1.1995.PR01
Description:
Project records consist of records documenting the three phases of the Synthetic Landscape project (1995-2000) as worked on by Johan Bettum and OCEAN North. The project was initially developed and submitted in 1995 for the Membrane Design International Competition held in Japan by the Taiyo Kogyo Corporation. The entry showcases a children’s playscape in the setting of Oslo’s Tøyen Park, joining both its urban surroundings and its natural landscape into a synthetic space. Afterwards, the project was exhibited at the Architecture Association (AA) in London, where Johan Bettum and Kivi Sotamaa met. This eventually led to Bettum and Sotamaa collaborating on projects, along with their respective OCEAN teams in Oslo and Helsinki. The Synthetic Landscape project continued as a research project, with a second phase in 1996 and a third phase which ran from 1997 through 2000 and integrated design methods (particle streaming, Channelling Systems) from the work made on the Töölö and Jyväskylä projects. In the third phase, a pavilion was also added to the setting. Aside from one drawing, all records for this project are in a digital format. Drawings and models from phase 1 show parts or the whole of a shell-like structure. A color scheme seems to be associated to the different components of the structure. A report on phases 1 and 2 discusses the use of synthetic and composite materials for the structure, explaining the concept for the site. Phase 2 textual records include a working plan, site charts and program. Additional drawings and models show an evolution in the shape of the landscape. Most records are related to the third phase of Synthetic Landscape. They are largely drawings and models showing textures and coloured grafts used in the design process, section and surfaces studies, as well as site plans. Other files of the third phase consist of animated renderings of Channelling Systems studies within the Synthetic Landscape topology, saved as Quicktime MOV files. Additionally, the third phase of Synthetic Landscape has files related to the FEM (finite element method) analysis process utilized in the project’s engineering. This particular section includes raster images showing vectorial drawings and data appearing to be surface studies. These were likely created with the software Mathematica. The bulk of textual documentation on the project’s scope and outcomes may be found in AP194.S1.1995.PR01.001 for phases 1 and 2, and in AP194.S1.1995.PR01.005 for phase 3. The latter file also contains documentation related to a grant application to The Research Council of Norway; a proposal for a conference and exhibition at the AA; and administrative records such as budgets, correspondence, invoices, progress reports, meeting agendas and minutes. For all project phases, records related to the design process consist of CAD models saved in a variety of modelling formats (iges, fmz, dgn, 3dm, dxf) as well as raster or vector images (tiff, jpeg, png, eps, pict, etc.). In some cases, only these raster or vector images of the original CAD drawings are present in the archive.
Project
1995-2000
Archéologie du numérique : complexité et convention représente le troisième et dernier volet d’une série d’expositions liées à la constitution d’archives numériques au CCA. Le programme Archéologie du numérique comprend vingt-cinq projets pour lesquels les documents numériques constituent des éléments essentiels à la compréhension du processus de conception(...)
11 mai 2016 au 16 octobre 2016
Archéologie du numérique : complexité et convention
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Description:
Archéologie du numérique : complexité et convention représente le troisième et dernier volet d’une série d’expositions liées à la constitution d’archives numériques au CCA. Le programme Archéologie du numérique comprend vingt-cinq projets pour lesquels les documents numériques constituent des éléments essentiels à la compréhension du processus de conception(...)
livres
Description:
x, 413 pages ; 23 cm
Cambridge, Mass. ; London : MIT, 2008.
Heidegger's topology : being, place, world / Jeff Malpas.
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Exemplaires:
Description:
x, 413 pages ; 23 cm
livres
Cambridge, Mass. ; London : MIT, 2008.
livres
Description:
295 pages : illustrations (chiefly color), plans ; 32 cm
Baunach : AADR, [2017]
Architecture drawing topology / edited by Cort Ross Dinesen, Inger Berling Hyams, Morten Meldgaard, Anders Michelsen, Henrik Oxvig.
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Exemplaires:
Description:
295 pages : illustrations (chiefly color), plans ; 32 cm
livres
Baunach : AADR, [2017]