Seeing the Digital World, in Hollywood
A conversation between Greg Lynn and Joseph Kosinski
- GL
- I’m interested in your experience with how software was used by architects and people in the entertainment industry.
- JK
- Well, I think that a big reason why I’m doing what I am now is the pure luck of being in the right place at the right time, which was GSAPP in the fall of 1996. I think this was the sweet spot in the digital revolution. If I had entered three years earlier, I would have missed it entirely, and if I had entered three years later, I would have missed the first wave that was the most interesting, when the digital was just penetrating the studios.
When I started at Columbia, the work in the paperless studios that you, Jesse Reiser, and others were doing was reserved for advanced students in their third year. I remember going into the dean’s office with Dean Di Simone—who ended up being my partner at KDLAB—during the first week of school and asking if we could enrol in one of the digital courses, because we knew that was where the action was. “Absolutely not,” we were told. First-year students could not touch a computer. At that point, you had to start your education with trace paper, T-squares, draft dots, and so on. So we were really disappointed, but halfway through the year they changed the policy because there was such a desire from the student body to get their hands on all this new software and hardware that was working its way in. In the second semester, the floodgates opened and we all enrolled in Introduction to Digital Design. We used a simple program called FormZ—I don’t know if people still use it, but it was a great place to start. We also started working with Photoshop, which I think at that point was in version 1 or version 2. There were one or two digital video cameras that you could check out. I feel very lucky, because I think Columbia was one of the few places, if not the only place, that was putting these tools in the hands of architecture students and letting us loose to play around with them.
The big transition point for me came during the second semester, when I enrolled in a studio led by Bill Mac Donald. I thought I was going to architecture school to learn how to be an architect, but instead my project with him was taking still frames from Chris Marker’s film La jetée and using those to generate a peer project. That was the first time I started to understand the intersection of film, architecture, and virtual space, and different ways of looking at how architecture could be conceived and understood. That’s what set me on the path to doing what I’m doing today.
Trailer for Tron: Legacy, 2010. Joseph Kosinski, director. © Disney
- GL
- What’s interesting about that period is that these things were taught as discipline-specific tools. Photoshop was taught as a conceptual tool and a design tool, rather than as an image-editing tool.
- JK
- Right. In the studios, all the software and hardware was there as a sandbox to play in, so you had to figure it out by yourself, by making it an intuitive process of discovery rather than a rote method of learning the software. Because of that, I think the results were much more interesting and unexpected and had a lot of the users’ personality in them. The variety of projects and the radically different approaches that we were all taking made for really interesting reviews. We were excited, but at the same time we were all asking ourselves, “What are we doing? What are we becoming? Are we learning architecture?” It was kind of scary, but in a good way, because I think so many people in my class and the classes around mine ended up finding very interesting careers that are on the edge of architecture, rather than right in the middle of it.